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Dragging Particles Cause Too Much Pixelation
#5
(19-10-2023, 03:02 AM)Fisixus Wrote: Hello again,
So, I tested the simulation with the values you suggested. And as you said before, I work with tiny numbers. If I keep the moveable zone radius=0.06f(I only attach one particle to the group), then I have this output, which looks very smooth, actually.
On the other hand, this is not my target. I still need to pull a more sparse zone than this. So, if I keep the radius=0.01f then I have this output. And you can see that there are still sharp edges. I want the output above but for a smaller zone.

Hi,

What do you mean by "moveable zone radius"? Is this "Skinning Max Distance" or some parameter of your own?

In the images it just looks like you need higher mesh density (more vertices per area unit), while keeping the same particle resolution.

kind regards,
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Messages In This Thread
RE: Dragging Particles Cause Too Much Pixelation - by josemendez - 19-10-2023, 06:32 AM