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Help  Using Obi Ropes to Make Static Cables
#3
(07-04-2023, 09:31 AM)josemendez Wrote: Hi!

The tool in the video simply generates a mesh based on spline curves and catenaries. Being a physics engine, Obi assumes cables are dynamic and interact, so they're designed with completely different goals in mind.


You can't simulate in-editor, but you can simulate in play mode and then bake the rope mesh by clicking the "BakeMesh" button in the ObiRopeExtrudedRenderer component.

Note this will generate a separate mesh for each rope, but a straightforward way to bake multiple ropes is to use Mesh.CombineMeshes to fuse multiple meshes into a single one.

kind regards,
Thanks! I'll have to try that method.
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Messages In This Thread
RE: Using Obi Ropes to Make Static Cables - by mikecochang - 07-04-2023, 03:47 PM