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rigidbody inside softbody sphere?
#15
(05-12-2022, 06:04 PM)Milionario Wrote: Yeah so I was setting the scale with the blueprint, not with the transform, clicking on bind doesn't help, after hitting play the result is the same, also, when clicking it, the softbody renderer doesn't reflect the scale set in the blueprint


https://youtu.be/RTpwTL89g-w

Hi,

In the video you're changing the scale of the blueprint to 5, but the scale of the skinned mesh renderer is kept to 1? It won't work of course, since the softbody is 5 times larger than the mesh, and the "skinning max distance" property of the skinner is set to 0.5 meters. So the mesh vertices aren't getting skinned to any particle because they aren't within 0.5 meters of any particle.

You want to have a softbody actor with a blueprint that has its scale set to 5, and a separate object with a skinned mesh renderer that's also set to that scale. See the RubberDragon sample scene for an example of this kind of setup.

This works just like linear blend skinning for characters: the only difference is that the character's 'skeleton' here would be the softbody particles.

kind regards,
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Messages In This Thread
rigidbody inside softbody sphere? - by Milionario - 29-11-2022, 12:16 AM
RE: rigidbody inside softbody sphere? - by josemendez - 05-12-2022, 06:14 PM