03-12-2022, 05:39 PM
(This post was last modified: 03-12-2022, 05:44 PM by Moon_Hermit.)
Hello.
I'm working on a unity project where the player character is a bouncy ball and uses unity physics/ ridged body to bounce.
I'm trying to add the actor as a child of the already existing player controller to separate the game logic and character visuals.
My problem is that the actor does not stick with its parent as a normal child game object would.
I'll include a gif showing what I'm talking about as well as images showing the player hierarchy and the Obi solver and actor settings. The in the player gameobject.
If anyone could help me out that would be brilliant.
Thanks in advance.
I'm working on a unity project where the player character is a bouncy ball and uses unity physics/ ridged body to bounce.
I'm trying to add the actor as a child of the already existing player controller to separate the game logic and character visuals.
My problem is that the actor does not stick with its parent as a normal child game object would.
I'll include a gif showing what I'm talking about as well as images showing the player hierarchy and the Obi solver and actor settings. The in the player gameobject.
If anyone could help me out that would be brilliant.
Thanks in advance.