13-01-2022, 02:22 PM
(13-01-2022, 01:56 PM)josemendez Wrote: Cloth particles are not anisotropic, this setting only affects fluid as explained in the manual:I see, thanks for your reply.
http://obi.virtualmethodstudio.com/manua...olver.html
Fluids cannot be represented using simplices, which means they can't generate a surface for collisions: collision is fully particle based. This is why the manual states that fluids are not compatible with surface collisions: it's not possible to generate a collision surface for them.
However this does not mean fluid particles can't collide against other actor's simplices. In case of cloth, this does not require the fluid to use surface collisions: it's enough for the cloth to have surface collisions enabled.