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How to give a tension to rope...
#7
cursor.ChangeLength(Vector3.Distance(attachmentStart.transform.position, attachmentEnd.transform.position) * distanceRate);    // rope adjust by rate.

This is new code...! (distanceRate is almost 0.1f)

But collider is not works now. Because of no particle impacted. (you've said)

I wanna make when ropes contact, they become a tangle. (now ropes doesn't impact each other)

In this situation, I need to recalculate rope's particles or make own particles??

I think i torture you....

Sorry... very very sorry....


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Messages In This Thread
How to give a tension to rope... - by sangku2000 - 20-10-2021, 03:27 AM
RE: How to give a tension to rope... - by sangku2000 - 22-10-2021, 09:19 AM