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Help  Pre order questions
#2
Hi,

Depends on how many pipes you have, how much fluid you want in them, and how detailed you need the flow to be. Obi is a particle-based simulation, stands to reason that in order to simulate an ocean or even a lake you need hundreds of millions of particles which isn't going to run in realtime in any existing hardware (unless you use particles the size of a car, in which case the fluid will look chunky).


Quote:Is there any way to control water collision with other object by code.

Yes, you can:
- Filter out which fluids should collide with which objects, using collision filtering. This can be set up in-editor or programmatically:
http://obi.virtualmethodstudio.com/manua...sions.html

- How fluids should react to a collision with an object (slide, stick, etc), using collision materials. Again, can set them up in editor or in code:
http://obi.virtualmethodstudio.com/manua...rials.html

- Get a list of all contacts that happened in a frame, and react to them:
http://obi.virtualmethodstudio.com/manua...sions.html
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Messages In This Thread
Pre order questions - by HellFingers - 03-08-2021, 02:55 PM
RE: Pre order questions - by josemendez - 04-08-2021, 09:01 AM