Help Pre order questions - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help Pre order questions (/thread-3041.html) |
Pre order questions - HellFingers - 03-08-2021 Hello, I want to buy Obi Fluid, but i have two questions: Can I use this asset like for water in pipes. You wrote that it shouldn`t be used like Large scale fluid simulations, Pools, oceans, lakes, floods and i can't understand does this include my case Is there any way to control water collision with other object by code RE: Pre order questions - josemendez - 04-08-2021 Hi, Depends on how many pipes you have, how much fluid you want in them, and how detailed you need the flow to be. Obi is a particle-based simulation, stands to reason that in order to simulate an ocean or even a lake you need hundreds of millions of particles which isn't going to run in realtime in any existing hardware (unless you use particles the size of a car, in which case the fluid will look chunky). Quote:Is there any way to control water collision with other object by code. Yes, you can: - Filter out which fluids should collide with which objects, using collision filtering. This can be set up in-editor or programmatically: http://obi.virtualmethodstudio.com/manual/6.2/collisions.html - How fluids should react to a collision with an object (slide, stick, etc), using collision materials. Again, can set them up in editor or in code: http://obi.virtualmethodstudio.com/manual/6.2/collisionmaterials.html - Get a list of all contacts that happened in a frame, and react to them: http://obi.virtualmethodstudio.com/manual/6.2/scriptingcollisions.html |