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How to pin cloth particles to mesh without skinning
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Pregunta 
Hi, I am trying to attach skirts or dresses to a human model. My project is a character customization program where the user can change clothes on run-time. 

The human model will be rigged and animated with capsule colliders. If I pin particles using the Obi Cloth interface they do not move with the model should the model rotate or animate into a pose. I believe this is because the cloth is not skinned.

The problem is I have so many different skirts and dresses that I cannot afford to skin/bind them all individually in a separate program such as Maya or Blender. I want to be able to pin them to the human model at run-time in Unity without skinning it beforehand. 

How is this possible, maybe through the scripting API of the particles list? 

Thanks for your help.

J
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Messages In This Thread
How to pin cloth particles to mesh without skinning - by jumanahalasadi - 18-01-2018, 05:13 PM