18-01-2018, 05:13 PM
Hi, I am trying to attach skirts or dresses to a human model. My project is a character customization program where the user can change clothes on run-time.
The human model will be rigged and animated with capsule colliders. If I pin particles using the Obi Cloth interface they do not move with the model should the model rotate or animate into a pose. I believe this is because the cloth is not skinned.
The problem is I have so many different skirts and dresses that I cannot afford to skin/bind them all individually in a separate program such as Maya or Blender. I want to be able to pin them to the human model at run-time in Unity without skinning it beforehand.
How is this possible, maybe through the scripting API of the particles list?
Thanks for your help.
J
The human model will be rigged and animated with capsule colliders. If I pin particles using the Obi Cloth interface they do not move with the model should the model rotate or animate into a pose. I believe this is because the cloth is not skinned.
The problem is I have so many different skirts and dresses that I cannot afford to skin/bind them all individually in a separate program such as Maya or Blender. I want to be able to pin them to the human model at run-time in Unity without skinning it beforehand.
How is this possible, maybe through the scripting API of the particles list?
Thanks for your help.
J