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Help  ARでObiFulidの衝突
#5
(21-12-2020, 09:04 AM)josemendez Wrote: Hi there,

I'd assume that, but how are you assigning the input mesh to the MeshCollider? Also, does it have a pre-existing ObiCollider component or are you adding it at runtime?
Hi, Thank you for your response.
I apologize for the lack of information.
To make it easiser to explain, I will add a URL with images.
https://drive.google.com/file/d/1lgfRgX5...sp=sharing
The URL above is the image for the AR mesh manager component.
I input the Meshprefab of the AR mesh manager in the prefab.
https://drive.google.com/file/d/1s7gSXrp...sp=sharing
The URL above is the Prefab image. This is where I input the Meshcollider and ObiCollider

When the app is started, the ARmesh manager generates the mesh.

If you need any information, just feel free to ask.
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Messages In This Thread
ARでObiFulidの衝突 - by kawarazaki - 21-12-2020, 04:22 AM
RE: ARでObiFulidの衝突 - by josemendez - 21-12-2020, 08:46 AM
RE: ARでObiFulidの衝突 - by kawarazaki - 21-12-2020, 08:59 AM
RE: ARでObiFulidの衝突 - by josemendez - 21-12-2020, 09:04 AM
RE: ARでObiFulidの衝突 - by kawarazaki - 21-12-2020, 11:00 AM
RE: ARでObiFulidの衝突 - by kawarazaki - 08-01-2021, 05:10 AM
RE: ARでObiFulidの衝突 - by josemendez - 08-01-2021, 02:25 PM