09-11-2020, 10:38 PM
(09-11-2020, 08:05 PM)josemendez Wrote: No need for the attached object to have a rigidbody. You can use any transform.
Just make sure the attachment is set to static. See: http://obi.virtualmethodstudio.com/tutor...ments.html
To get the position of any particle in the rope, use the particle API: http://obi.virtualmethodstudio.com/tutor...icles.html
Code:
Vector3 pos = solver.renderablePositions[actor.solverIndices[0]];
Just what I was looking for, many thanks.