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Rope is not stable
#7
(05-11-2020, 01:23 PM)josemendez Wrote: AppendNewParticleGroup will create and append a new group to the blueprint. It shouldn't be necessary to call this, the groups are already present in the blueprint so you just get them.


If the rope's length is always equal to the distance between to objects, no matter how far apart they're from each other, isn't this just a line? There would be no discernible physics simulation going on at all... I'm afraid there's no built in way to do this, there's no "reverse stretch" equivalent in the real world, unless you factor in automatic reeling mechanisms or something similar (like the one in a security seatbelt). Still, in this case the rope length is fixed, it just happens to be reeled in by a mechanism. You might be able to use the ObiRopeCursor component to do this. See:
http://obi.virtualmethodstudio.com/tutor...ursor.html

What I am doing is not realistic anyway so I am making a fun experiment Sonrisa Thank you for your help and support Sonrisa
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Messages In This Thread
Rope is not stable - by canerozdemir - 05-11-2020, 12:37 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 12:47 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:01 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 01:09 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:17 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 01:23 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:26 PM