31-10-2020, 08:04 PM
Hello,
I have an animation in Maya that I exported out as an alembic cache, and have successfully imported into Unity as a GameObject. I was hoping to use that animated GameObject as a collider for a ObiRope. Basically, it's an animation of a horse, and I was looking to create the reins and sim them using ObiRope. I can get the child mesh to act as a collider, but only the first frame mesh of the alembic cache. It's not the entire animated GameObject. Any advice for what I'm trying to achieve?
I have an animation in Maya that I exported out as an alembic cache, and have successfully imported into Unity as a GameObject. I was hoping to use that animated GameObject as a collider for a ObiRope. Basically, it's an animation of a horse, and I was looking to create the reins and sim them using ObiRope. I can get the child mesh to act as a collider, but only the first frame mesh of the alembic cache. It's not the entire animated GameObject. Any advice for what I'm trying to achieve?