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Rope is not stable
#5
(05-11-2020, 01:09 PM)josemendez Wrote: They can be assigned just fine. Can you share the code you're using?


You can't change rope rest length at runtime by just moving its end points. When you move the point away from each one, you're actually overstretching the rope, but its rest length remains the same. Once the points are closer together than the rope length, it will have some slack. This is just how real world elastic ropes work.

If you let me know more details about your use case, I might be able to help you.

I managed to assign the particle groups. I had to use AppendNewParticleGroup method and I assigned a parameter. It was an oversight on my part. 

In my use case, I need the rope to adjust the distance between two points, If the two points are close to each other, the rope needs to be at a length when it doesnt seem that long. Just like the overstretching, I need the rope to have a reverse stretch so it will not be that long when those points are close to each other. Is it possible at all?
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Messages In This Thread
Rope is not stable - by canerozdemir - 05-11-2020, 12:37 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 12:47 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:01 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 01:09 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:17 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 01:23 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:26 PM