22-09-2020, 07:33 AM
(This post was last modified: 22-09-2020, 07:36 AM by josemendez.)
Hi there,
This is a bug in Obi. Thanks for reporting this! It should not stop the rope path editor or simulation from working though.
The fix is simple: open up ObiRope.cs, and change line 291 (in RebuildElementsFromConstraintsInternal method) to be:
if (dc == null || dc.GetBatchCount() < 2)
That should do it. Let me know how it goes!
This is a bug in Obi. Thanks for reporting this! It should not stop the rope path editor or simulation from working though.
The fix is simple: open up ObiRope.cs, and change line 291 (in RebuildElementsFromConstraintsInternal method) to be:
if (dc == null || dc.GetBatchCount() < 2)
That should do it. Let me know how it goes!