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Help  Accurate collision ?
#3
(04-09-2020, 06:59 AM)josemendez Wrote: Hi Dan,

Since this only seems to happen with the end of the rope, I suspect phases are the issue here. What phase value does the end of the rope have? Is it the same as the colliders’?

It might also be that the last few particles in the rope have slightly higher separation between them, depending on where the control points were placed. Adding a ObiParticleRenderer component is a great way to visually debug particles.

Hi,

Thank you so much, the end of the rope had phase 0 while the rest had phase 1. Setting the end to phase 1 fixed it.

Have a great day!
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Messages In This Thread
Accurate collision ? - by danlespect - 04-09-2020, 03:51 AM
RE: Accurate collision ? - by josemendez - 04-09-2020, 06:59 AM
RE: Accurate collision ? - by danlespect - 22-09-2020, 10:29 PM