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Generate burst by script? Is this the normal behaviour in Burst mode?
#1
Hi,

I've tried out settings in Burst mode to simulate shampoo coming out of the bottle.
But it seems I can use the emitter's speed the same way as with Stream.


-How can I generate a burst via script, without waiting for current particles to disappear? 
I tried ObiEmitter.EmitParticle, but it only emits one particle. I'd like to emit the entire capacity of one Burst.

I want to be able to generate many bursts in a row from script, and have the fluid accumulate underneath.


Also, even when I set emitter's speed to 0, particles are still flowing, and are generated every "lifespan" seconds. Is this the normal behaviour in Burst mode?

Thanks
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Messages In This Thread
Generate burst by script? Is this the normal behaviour in Burst mode? - by emz06 - 27-05-2020, 01:48 AM