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how to deal with multi-layer cloth?
Have you tried enabling particle collision constraints in the solver, and turn self-collisions on for all cloth actors?

MeshColliders are extremely slow and should be avoided unless there's really no other option. Moreover, deformable mesh colliders aren't supported by Unity, and setting a new mesh for each frame manually is even slower.

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RE: how to deal with multi-layer cloth? - by josemendez - 20-05-2020, 10:28 AM