07-05-2020, 11:15 PM
(07-05-2020, 04:57 PM)josemendez Wrote: You can define your own particle groups in the blueprint editor.
Note that there's three separate blueprint and actor cloth types: regular, tearable, and skinned. You can't tear a regular cloth like the sample flag, it needs to be a tearable cloth using a tearable blueprint.
See:
http://obi.virtualmethodstudio.com/tutor...setup.html
Btw: you can simply rotate the flag, and just make it more resistant to tearing (increase its tear resistance in the inspector).
i will try your suggestions
thanks!