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Problem with cloth simulating just part of it.
#3
(13-04-2020, 04:15 PM)josemendez Wrote: There's no particle limit. However, don't expect a mesh this dense to run fast.

What kind of cloth are you using? skinned cloth, regular cloth, or tearable?

Skinned one, ok got it to run but had to generate the tethers even though I am not sure why.
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RE: Problem with cloth simulating just part of it. - by Binary - 13-04-2020, 05:20 PM