Problem with cloth simulating just part of it. - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Problem with cloth simulating just part of it. (/thread-2161.html) |
Problem with cloth simulating just part of it. - Binary - 13-04-2020 Viz the attached image, the whole lower part of the cloth has the same particle properties yet only the small par seems to be getting simulated for some reason. All the rest is just stiff and moving as a group together. What could be the issue here? Does seem like there is a limit of particles. I don't even care that it is getting through the mesh I just want to get it simulated first. RE: Problem with cloth simulating just part of it. - josemendez - 13-04-2020 There's no particle limit. However, don't expect a mesh this dense to run fast. What kind of cloth are you using? skinned cloth, regular cloth, or tearable? RE: Problem with cloth simulating just part of it. - Binary - 13-04-2020 (13-04-2020, 04:15 PM)josemendez Wrote: There's no particle limit. However, don't expect a mesh this dense to run fast. Skinned one, ok got it to run but had to generate the tethers even though I am not sure why. |