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Caps to cover then ends of rope.
#4
(08-01-2020, 07:48 PM)davidmulder Wrote: Ho Jose,

Thank you so much for the quick reply. Sonrisa

The problem is that it doesn't rotate anything attached.  The only thing usefull is a sphere, which I don't want.  I prefer a flat surface for the end.

I'll check the  ObiRopeMeshRenderer, thanks!


So I tried ObiRopeMeshRenderer, I'm using a cylinder.  It works until I press play.

Then it wont bend.  When I set the instances higher, it bends, but, now my texture is tiled out for each instance.

Any ideas?  Thanks! Sonrisa

The default cylinder mesh does not have any subdivisions along its length, only at the caps. So of course it won't bend since a triangle can't be bent. Use a custom subdivided cylinder mesh instead Sonrisa
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Messages In This Thread
Caps to cover then ends of rope. - by davidmulder - 07-01-2020, 02:49 PM
RE: Caps to cover then ends of rope. - by josemendez - 09-01-2020, 08:44 AM