09-01-2020, 08:44 AM
(08-01-2020, 07:48 PM)davidmulder Wrote: Ho Jose,
Thank you so much for the quick reply.
The problem is that it doesn't rotate anything attached. The only thing usefull is a sphere, which I don't want. I prefer a flat surface for the end.
I'll check the ObiRopeMeshRenderer, thanks!
So I tried ObiRopeMeshRenderer, I'm using a cylinder. It works until I press play.
Then it wont bend. When I set the instances higher, it bends, but, now my texture is tiled out for each instance.
Any ideas? Thanks!
The default cylinder mesh does not have any subdivisions along its length, only at the caps. So of course it won't bend since a triangle can't be bent. Use a custom subdivided cylinder mesh instead