Caps to cover then ends of rope. - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Caps to cover then ends of rope. (/thread-1610.html) |
Caps to cover then ends of rope. - davidmulder - 07-01-2020 Hi there, I'm new here. Great rope asset, I'm very impressed so far. So, I'm not attaching anything to my rope, so I don't want the ends to be transparent. Is there anything I can do to change it? Thanks so much! Kind Regards, David Mulder RE: Caps to cover then ends of rope. - josemendez - 07-01-2020 (07-01-2020, 02:49 PM)davidmulder Wrote: Hi there, Hi David, You could use the ObiRopeAttach component to place a couple objects at the ends of the rope. Create a couple "cap" objects, and add this component to them, one with "m" (normalized rope length) set to 0 and the other set to 1. As an alternative, you could use the ObiRopeMeshRenderer instead of the default extruded renderer. This lets you use a custom mesh for the entire rope. See: http://obi.virtualmethodstudio.com/tutorials/roperenderingmodes.html RE: Caps to cover then ends of rope. - davidmulder - 08-01-2020 (07-01-2020, 03:37 PM)josemendez Wrote: Hi David, Ho Jose, Thank you so much for the quick reply. The problem is that it doesn't rotate anything attached. The only thing usefull is a sphere, which I don't want. I prefer a flat surface for the end. I'll check the ObiRopeMeshRenderer, thanks! (08-01-2020, 07:48 PM)davidmulder Wrote: Ho Jose, So I tried ObiRopeMeshRenderer, I'm using a cylinder. It works until I press play. Then it wont bend. When I set the instances higher, it bends, but, now my texture is tiled out for each instance. Any ideas? Thanks! RE: Caps to cover then ends of rope. - josemendez - 09-01-2020 (08-01-2020, 07:48 PM)davidmulder Wrote: Ho Jose, The default cylinder mesh does not have any subdivisions along its length, only at the caps. So of course it won't bend since a triangle can't be bent. Use a custom subdivided cylinder mesh instead |