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Help  ObiFluid doesn't work with Cinemachine?
#1
Hi!


I'm using ObiFluid in a 2D game with a SimpleFluidRenderer on an Android platform.
It works like a miracle.

However, when I add a Virtual Camera (cinemachine package) the water particles are not rendering at all. I couldn't figure out what the problem is, but I think this is connected to the Camera Brain.

I think because if I duplicate the original camera before adding a virtual camera to the scene, and turning that copy camera (without the brain) on, the water appears.

Could you help me on this please?
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Messages In This Thread
ObiFluid doesn't work with Cinemachine? - by Runemark Studio - 16-12-2019, 04:05 PM