(30-04-2019, 09:16 AM)josemendez Wrote: You're rendering both particles and the fluid surface at the same time, so particles pop out of the dark surface creating these lines. Disable the "Render" checkbox in your ObiParticleRenderer component, quoting the manual:
http://obi.virtualmethodstudio.com/tutor...ering.html
Great, this solved my issue, thanks. I've got another problem though. Whenever I look slightly down (so that the Emitter is out of view of the camera), the remaining particles lose their colour. Any ideas?