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Bug / Crash  Constant, Random Unity Freezing/Hanging Indefinitely
#5
(08-04-2019, 11:34 PM)slumberface Wrote: Initialize engine version: 2018.3.12f1 (8afd630d1f5b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   
    VRAM:     8096 MB
    Driver:   23.21.13.8813
Begin MonoManager ReloadAssembly
- Completed reload, in  0.467 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_AltOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_NoOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent_Unlit' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent' - Pass 'Meta' has no vertex shader
UnloadTime: 0.380500 ms
NullReferenceException: Object reference not set to an instance of an object
  at PositionLongtermFallGauge.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Crash!!!

I completely removed the collider from the equation and was still getting crashes in build as soon as the cloth started simulating.

If I changed the flag to a simpler mesh that only has 36 vertices and I do not appear to be crashing anymore. I would send over the blend file for the mesh linked to the crash but I don't know the best way to do so.

The crash happens in a file named PositionLongtermFallGauge, which is not part of Obi. I'd first check if that file could be the culprit.

You can send your mesh and any additional info to support(at)virtualmethodstudio.com and we'll take a look at it.
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Messages In This Thread
RE: Constant, Random Unity Freezing/Hanging Indefinitely - by josemendez - 09-04-2019, 07:03 AM