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2019.1b
#5
(05-04-2019, 06:51 AM)josemendez Wrote: Hi,

Just tested 2019.1.0b10 and skinning seems broken indeed. Not reproducible in any other Unity version. Skinning is done by Unity's standard SkinnedMeshRenderer component, Obi simply provides bone positions/orientations. We will investigate this further, as it could be an issue with Unity itself.

It's a Unity issue. Turning mesh optimization to "nothing" or "polygon order" in the mesh import options seems to fix it. Using vertex order optimization (the default) breaks skinning.
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Messages In This Thread
2019.1b - by webjeff - 22-03-2019, 07:39 PM
RE: 2019.1b - by webjeff - 26-03-2019, 11:01 PM
RE: 2019.1b - by webjeff - 03-04-2019, 08:47 PM
RE: 2019.1b - by josemendez - 05-04-2019, 06:51 AM
RE: 2019.1b - by josemendez - 05-04-2019, 07:08 AM