2019.1b - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: 2019.1b (/thread-1004.html) |
2019.1b - webjeff - 22-03-2019 Hi, Does anyone know if Obi Softbody works in 2019.1b? I just loaded it up and it goes wacky on me. Verts all over, seems broken. Can anyone confirm if this works or not in 2019.1b? Thanks! Jeff RE: 2019.1b - webjeff - 26-03-2019 Any ideas? RE: 2019.1b - webjeff - 03-04-2019 Hate to bump again, but it's been a while and I'm sure "sombody" at obi knows this answer. Does it work (or been tested) in 2019.1b? RE: 2019.1b - josemendez - 05-04-2019 (03-04-2019, 08:47 PM)webjeff Wrote: Hate to bump again, but it's been a while and I'm sure "sombody" at obi knows this answer. Does it work (or been tested) in 2019.1b? Hi, Just tested 2019.1.0b10 and skinning seems broken indeed. Not reproducible in any other Unity version. Skinning is done by Unity's standard SkinnedMeshRenderer component, Obi simply provides bone positions/orientations. We will investigate this further, as it could be an issue with Unity itself. RE: 2019.1b - josemendez - 05-04-2019 (05-04-2019, 06:51 AM)josemendez Wrote: Hi, It's a Unity issue. Turning mesh optimization to "nothing" or "polygon order" in the mesh import options seems to fix it. Using vertex order optimization (the default) breaks skinning. |