12-05-2021, 12:48 PM
(This post was last modified: 12-05-2021, 12:56 PM by josemendez.)
Hi Eden,
If you add a ObiCollider component to the MeshCollider (or any collider) it should just work, convex or otherwise. Keep in mind that only the surface of MeshColliders generates collisions: they're not "solid", unlike primitive colliders -box, capsule and sphere-.
Also make sure the collider's phase is different from the rope's phase. By default, the phase of a rope is set to 1 and the collider phase set to 0, so they should collide with each other.
Can you share your setup?
If you add a ObiCollider component to the MeshCollider (or any collider) it should just work, convex or otherwise. Keep in mind that only the surface of MeshColliders generates collisions: they're not "solid", unlike primitive colliders -box, capsule and sphere-.
Also make sure the collider's phase is different from the rope's phase. By default, the phase of a rope is set to 1 and the collider phase set to 0, so they should collide with each other.
Can you share your setup?