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Bug / Crash  Can't seem to make rope collide with Mesh Collider
#2
Hi Eden,

If you add a ObiCollider component to the MeshCollider (or any collider) it should just work, convex or otherwise. Keep in mind that only the surface of MeshColliders generates collisions: they're not "solid", unlike primitive colliders -box, capsule and sphere-.

Also make sure the collider's phase is different from the rope's phase. By default, the phase of a rope is set to 1 and the collider phase set to 0, so they should collide with each other.

Can you share your setup?
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Messages In This Thread
RE: Can't seem to make rope collide with Mesh Collider - by josemendez - 12-05-2021, 12:48 PM