Bug / Crash Can't seem to make rope collide with Mesh Collider - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Bug / Crash Can't seem to make rope collide with Mesh Collider (/thread-2924.html) |
Can't seem to make rope collide with Mesh Collider - edenalon - 12-05-2021 Hello! I'm browsing the docs and I must get something wrong while implementing collision of ObiRope. What are the correct ways to do so? I manage to get it working with box colliders. I want it to collide with a mesh collider that isn't convex. is it possible? thanks for the help, Eden. RE: Can't seem to make rope collide with Mesh Collider - josemendez - 12-05-2021 Hi Eden, If you add a ObiCollider component to the MeshCollider (or any collider) it should just work, convex or otherwise. Keep in mind that only the surface of MeshColliders generates collisions: they're not "solid", unlike primitive colliders -box, capsule and sphere-. Also make sure the collider's phase is different from the rope's phase. By default, the phase of a rope is set to 1 and the collider phase set to 0, so they should collide with each other. Can you share your setup? |