23-04-2021, 08:47 AM
(23-04-2021, 08:14 AM)bwaffles Wrote: Obi as a whole for me is all very new, so I hope this isn't too stupid of a question, but I'm trying to get Obi's physics to work with VR and I can't get my hands to collide with anything. I've tested boxes and normal collisions in my scene and everything works ok, but I add a collider to my hands and it just passes through everything. I did find in the documentation to check phases, but that didn't change anything either. Anyways, I know this is probably a stupid question, but if anyone can point me in the right direction I'd be grateful.
Hi there!
Did you add a ObiCollider component to your collider?
Are collisions enabled at all in the solver? (ObiSolver component->Constraints->Collision constraints)