Help Obi Collider Not Colliding - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Help Obi Collider Not Colliding (/thread-2887.html) |
Obi Collider Not Colliding - bwaffles - 23-04-2021 Obi as a whole for me is all very new, so I hope this isn't too stupid of a question, but I'm trying to get Obi's physics to work with VR and I can't get my hands to collide with anything. I've tested boxes and normal collisions in my scene and everything works ok, but I add a collider to my hands and it just passes through everything. I did find in the documentation to check phases, but that didn't change anything either. Anyways, I know this is probably a stupid question, but if anyone can point me in the right direction I'd be grateful. RE: Obi Collider Not Colliding - josemendez - 23-04-2021 (23-04-2021, 08:14 AM)bwaffles Wrote: Obi as a whole for me is all very new, so I hope this isn't too stupid of a question, but I'm trying to get Obi's physics to work with VR and I can't get my hands to collide with anything. I've tested boxes and normal collisions in my scene and everything works ok, but I add a collider to my hands and it just passes through everything. I did find in the documentation to check phases, but that didn't change anything either. Anyways, I know this is probably a stupid question, but if anyone can point me in the right direction I'd be grateful. Hi there! Did you add a ObiCollider component to your collider? Are collisions enabled at all in the solver? (ObiSolver component->Constraints->Collision constraints) RE: Obi Collider Not Colliding - bwaffles - 28-04-2021 I did make sure those were enabled, I ended up remaking it and everything worked, so I'm not sure what I messed up but it was definitely me. I've worked with Obi a bit now and love it, but I curious if it's possible to operate on obi particles without the solver. At certain times I don't need simulation but I do need to make changes to the particles. Is that possible or am I out of luck? Edit: I'm just having one of those days where I can't figure something out, make a post, and then solve it. I just disabled every constraint on the solver except volume and now I can run my softbody simulations on a server and update the softbodies on the client without an issue. |