It seems that I am experiencing the same problem with transpaernt objects in front of fluidsĀ http://obi.virtualmethodstudio.com/forum...-2877.html
Any other ideas? If this is using a Scriptable Render Pipeline maybe it is possible to add this place "in between" opaques and transparent (isn't it actually BeforeTransparents?)
[MovedFrom("UnityEngine.Rendering.LWRP")] public enum RenderPassEvent
{
BeforeRendering = 0,
BeforeRenderingShadows = 50,
AfterRenderingShadows = 100,
BeforeRenderingPrepasses = 150,
AfterRenderingPrePasses = 200,
AfterRenderingOpaques = 300,
BeforeRenderingSkybox = 350,
AfterRenderingSkybox = 400,
BeforeRenderingTransparents = 450,
AfterRenderingTransparents = 500,
BeforeRenderingPostProcessing = 550,
AfterRenderingPostProcessing = 600,
AfterRendering = 1000,
}
Any other ideas? If this is using a Scriptable Render Pipeline maybe it is possible to add this place "in between" opaques and transparent (isn't it actually BeforeTransparents?)
[MovedFrom("UnityEngine.Rendering.LWRP")] public enum RenderPassEvent
{
BeforeRendering = 0,
BeforeRenderingShadows = 50,
AfterRenderingShadows = 100,
BeforeRenderingPrepasses = 150,
AfterRenderingPrePasses = 200,
AfterRenderingOpaques = 300,
BeforeRenderingSkybox = 350,
AfterRenderingSkybox = 400,
BeforeRenderingTransparents = 450,
AfterRenderingTransparents = 500,
BeforeRenderingPostProcessing = 550,
AfterRenderingPostProcessing = 600,
AfterRendering = 1000,
}