Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
OBI Fluid and transparent objects in URP
#5
It seems that I am experiencing the same problem with transpaernt objects in front of fluidsĀ http://obi.virtualmethodstudio.com/forum...-2877.html

Any other ideas? If this is using a Scriptable Render Pipeline maybe it is possible to add this place "in between" opaques and transparent (isn't it actually BeforeTransparents?)

[MovedFrom("UnityEngine.Rendering.LWRP")] public enum RenderPassEvent
{
BeforeRendering = 0,
BeforeRenderingShadows = 50,
AfterRenderingShadows = 100,
BeforeRenderingPrepasses = 150,
AfterRenderingPrePasses = 200,
AfterRenderingOpaques = 300,
BeforeRenderingSkybox = 350,
AfterRenderingSkybox = 400,
BeforeRenderingTransparents = 450,
AfterRenderingTransparents = 500,
BeforeRenderingPostProcessing = 550,
AfterRenderingPostProcessing = 600,
AfterRendering = 1000,
}
Reply


Messages In This Thread
RE: OBI Fluid and transparent objects in URP - by korzen303 - 20-04-2021, 08:40 PM