15-03-2021, 09:27 AM
(13-03-2021, 03:56 PM)Cdelim Wrote: Hi,
My project renderer setting is Universal Render Pipeline. The fluid isn't visible in the Game tab but it becomes visible in two cases. First, during runtime when I switch to the scene tab it becomes visible in both. Secondly, it becomes visible when interact other fluids. Also, I have
"Metal: Shader[Obi/URP/Fluid/FluidShading]: Incompatible texture type [MTLTextureType2D] of texture bound at index 0, expected [MTLTextureTypeCube]" warning. http://obi.virtualmethodstudio.com/forum...-2464.html I tried this solution but didn't work for me.
Unity version: 2019.4.13f
Hi there,
I'm unable to reproduce this, I'm testing using Metal (Mac pro mid-2013), fluid is visible both in game and scene views, no errors appear. Another user recently reported similar issues that were resolved simply by reimporting the asset:
http://obi.virtualmethodstudio.com/forum...-2799.html
Could you try reimporting it, or importing in a fresh project and report back the results?
kind regards,