(08-03-2021, 08:17 AM)josemendez Wrote: Hi there!
Looks like the situation described in the manual:
http://obi.virtualmethodstudio.com/tutor...aints.html
If you attach a rope overlapping a collider, collision and attachment will fight each other resulting in jittering. You can use phases to disable collisions between the attachment and the last part of the rope.
cheers,
Firstly thanks josemendez. I looked at the link you sent. I phase value of the particles is 0, the phase value in the collider is 0. however the hook point changes in this way. I guess I don't fully understand what I have to do.