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skinned mesh error
#3
(29-01-2021, 08:23 AM)josemendez Wrote: Hi there,

Unity has added this error message in 2020 (which should be more of a warning, or even an info box since there's nothing really wrong) when your mesh has no bind pose at edit time. Obi will add a bind pose at runtime (once you click play), so the error will go away once you click play provided that you have added a ObiSoftbodySkinner and clicked its "Bind" button to skin the mesh to the softbody (see:
http://obi.virtualmethodstudio.com/tutor...setup.html
http://obi.virtualmethodstudio.com/tutor...inner.html)


I'd recommend reading the manual, as Obi is a really large and complex asset with a steep learning curve.

The "unrendered" pink capsule is Unity's way of letting you know that you forgot to add a material to the capsule renderer. Unity will render any object with no material or an invalid material in a bright pink color.

Thank you! After understanding the relationship of the Solver and the Actor, I think I find what's wrong, it works for me now Sonrisa
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Messages In This Thread
skinned mesh error - by Wax2020 - 29-01-2021, 03:54 AM
RE: skinned mesh error - by josemendez - 29-01-2021, 08:23 AM
RE: skinned mesh error - by Wax2020 - 29-01-2021, 09:37 AM
RE: skinned mesh error - by josemendez - 29-01-2021, 09:43 AM