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skinned mesh error - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: skinned mesh error (/thread-2728.html) |
skinned mesh error - Wax2020 - 29-01-2021 Hi, I just found this plugin and it looks quite awesome, I get the Obi Softbody and start trying it with a simple 3D capsule according to the QuickstartGuide_softbody.pdf which just in the package When I tried to assign a capsule mesh to the Mesh in Skinned Mesh Renderer of the Obi Softbody, an error popped up: [attachment=865] I still skinned it and tried to run the scene, a un-rendered capsule mesh drop from the position of the 3D capsule which I created to the bottom: [attachment=866] My unity version is 2020.2.1f1c1 with mac system, could you have a look at this issue? ![]() Thank you so much RE: skinned mesh error - josemendez - 29-01-2021 (29-01-2021, 03:54 AM)Wax2020 Wrote: Hi, Hi there, Unity has added this error message in 2020 (which should be more of a warning, or even an info box since there's nothing really wrong) when your mesh has no bind pose at edit time. Obi will add a bind pose at runtime (once you click play), so the error will go away once you click play provided that you have added a ObiSoftbodySkinner and clicked its "Bind" button to skin the mesh to the softbody (see: http://obi.virtualmethodstudio.com/tutorials/softbodysetup.html http://obi.virtualmethodstudio.com/tutorials/softbodyskinner.html) I'd recommend reading the manual, as Obi is a really large and complex asset with a steep learning curve. The "unrendered" pink capsule is Unity's way of letting you know that you forgot to add a material to the capsule renderer. Unity will render any object with no material or an invalid material in a bright pink color. RE: skinned mesh error - Wax2020 - 29-01-2021 (29-01-2021, 08:23 AM)josemendez Wrote: Hi there, Thank you! After understanding the relationship of the Solver and the Actor, I think I find what's wrong, it works for me now ![]() RE: skinned mesh error - josemendez - 29-01-2021 (29-01-2021, 09:37 AM)Wax2020 Wrote: Thank you! After understanding the relationship of the Solver and the Actor, I think I find what's wrong, it works for me now Anytime! you're welcome ![]() |