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Cloth Mesh disappearing when pressing play
#11
(26-01-2021, 12:28 PM)Merch137 Wrote: I shrunk everything down to 1,1,1 and went into scene view since it could not be seen and while having the character above the ground i seen the cloth inbetween his legs, however the character jumped up in size as the rig jumped back up to 200,200,200 in scale and the cloth was jumbled between his legs, so while you might be right on scale being the issue the way you come across is very typical defamatory.

It looks like the cloth worked and fell to the ground not catching on to something so large or something after transforms got changed upon pressing play and it was still small, however when everything is all in scale this should not be happening and im going to raise the character up and take a look at him with what happens when its all scaled how it was.

You can keep the same size in the scene while keeping transform scale values at 1,1,1, by applying scale values in your 3D modeling package. If your transforms already have non-unit scale when you drag them into the scene, this is the way to fix that.

Note that you can also control the size of the assets by adjusting the "scale factor" property in Unity's mesh import settings. This won't affect transform scale values, it will just change the size at which data is imported.
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RE: Cloth Mesh disappearing when pressing play - by josemendez - 26-01-2021, 01:12 PM