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Bug / Crash  Build shader error
#3
(16-01-2021, 10:12 AM)josemendez Wrote: Hi there,
WebGL is not among the supported platforms, which are clearly stated in both the asset description in the store and our faq/manual.
http://obi.virtualmethodstudio.com/tutorials/

The technical reason for this that both simulation backends (Oni and Burst) make heavy use of multithreading, which has traditionally not been available in WebGL. Unity has recently switched from asm.js to webasm for WebGL, and multithreading support is now in experimental state, so there’s a chance that Obi (and other multithreaded software) will be able to run in WebGL in the near future.

Hi Jose,

I'm Building for Android on Unity 2020.2.1f and I'm getting the exact same errors as in the screenshot for the litpartcles shader. Is that shader even required though for a simple rope? Can I delete it?
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Messages In This Thread
Build shader error - by TheFlyHawk - 16-01-2021, 09:45 AM
RE: Build shader error - by josemendez - 16-01-2021, 10:12 AM
RE: Build shader error - by Navvv - 22-01-2021, 04:13 AM
RE: Build shader error - by Navvv - 22-01-2021, 05:21 AM
RE: Build shader error - by josemendez - 22-01-2021, 09:30 AM
RE: Build shader error - by Navvv - 22-01-2021, 11:13 PM
RE: Build shader error - by josemendez - 23-01-2021, 01:07 AM
RE: Build shader error - by Navvv - 23-01-2021, 05:32 AM