19-01-2021, 05:03 PM
Hiya,
We are trying to use Obi Rope with a Quest 2.
Right now we are using the chain renderer and wanted to know if its possible to use dynamic batches with the chain links.
We have a length of chain attached to an anchor with links being added as it sinks.
Problem being that each link gets treated as one batch and we quickly run into performance issues, even though from my understanding the chain links meet the requirements to be batched together (same model, material, and under the required vertex limit).
We are trying to use Obi Rope with a Quest 2.
Right now we are using the chain renderer and wanted to know if its possible to use dynamic batches with the chain links.
We have a length of chain attached to an anchor with links being added as it sinks.
Problem being that each link gets treated as one batch and we quickly run into performance issues, even though from my understanding the chain links meet the requirements to be batched together (same model, material, and under the required vertex limit).