16-01-2021, 05:02 PM
(16-01-2021, 10:10 AM)josemendez Wrote: You have a MeshCollider in your scene, whose input mesh is null.Hi! Okay, I had to start from 0 not really something good. I had to get a mesh and part by part asking a collider and an obi collider.
This is a known bug in 5.6 that will be fixed in upcominf updates. For now, the workaround is simply to ensure all MeshColliders in your scene have a proper reference to a mesh.
I found that the Mesh Collider with Obi Collider crash while testing. Thanks!