![]() |
Bug / Crash ArgumentNullException: Value cannot be null. Parameter name: key - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Bug / Crash ArgumentNullException: Value cannot be null. Parameter name: key (/thread-2703.html) |
ArgumentNullException: Value cannot be null. Parameter name: key - diegoaguirreh - 16-01-2021 Hello everyone! Hope you have a great weekend. LongStory-Short Story im getting this error "ArgumentNullException: Value cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <9577ac7a62ef43179789031239ba8798>:0) Obi.ObiTriangleMeshContainer.GetOrCreateTriangleMesh (UnityEngine.Mesh source) (at Assets/Obi/Scripts/Common/Collisions/ObiTriangleMeshContainer.cs:78) Obi.ObiColliderWorld.GetOrCreateTriangleMesh (UnityEngine.Mesh mesh) (at Assets/Obi/Scripts/Common/Collisions/ObiColliderWorld.cs:229) Obi.ObiMeshShapeTracker.UpdateIfNeeded () (at Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers3D/ObiMeshShapeTracker.cs:38) Obi.ObiColliderBase.UpdateIfNeeded () (at Assets/Obi/Scripts/Common/Collisions/ObiColliderBase.cs:189) Obi.ObiColliderWorld.UpdateWorld () (at Assets/Obi/Scripts/Common/Collisions/ObiColliderWorld.cs:362) Obi.ObiUpdater.BeginStep (System.Single stepDeltaTime) (at Assets/Obi/Scripts/Common/Updaters/ObiUpdater.cs:40) Obi.ObiFixedUpdater.FixedUpdate () (at Assets/Obi/Scripts/Common/Updaters/ObiFixedUpdater.cs:54)" I'm using Unity 2020.2 and I everything was fine until I updated to the new Obi cloth. Please HELP! I'm going to lost my job if I don't figure this out soon. RE: ArgumentNullException: Value cannot be null. Parameter name: key - josemendez - 16-01-2021 You have a MeshCollider in your scene, whose input mesh is null. This is a known bug in 5.6 that will be fixed in upcominf updates. For now, the workaround is simply to ensure all MeshColliders in your scene have a proper reference to a mesh. RE: ArgumentNullException: Value cannot be null. Parameter name: key - diegoaguirreh - 16-01-2021 (16-01-2021, 10:10 AM)josemendez Wrote: You have a MeshCollider in your scene, whose input mesh is null.Hi! Okay, I had to start from 0 not really something good. I had to get a mesh and part by part asking a collider and an obi collider. I found that the Mesh Collider with Obi Collider crash while testing. Thanks! |