16-01-2021, 10:10 AM
You have a MeshCollider in your scene, whose input mesh is null.
This is a known bug in 5.6 that will be fixed in upcominf updates. For now, the workaround is simply to ensure all MeshColliders in your scene have a proper reference to a mesh.
This is a known bug in 5.6 that will be fixed in upcominf updates. For now, the workaround is simply to ensure all MeshColliders in your scene have a proper reference to a mesh.