08-01-2021, 01:55 PM
(This post was last modified: 08-01-2021, 01:55 PM by josemendez.)
(05-01-2021, 06:58 AM)dakom Wrote: I'm just getting started with Obi, and tried playing around with particle attachments - but couldn't figure out how to do the following:
1. I'd like one end of the rope to always start at a certain transform (the user's hand)
2. The other end should _fling_ out over time - think like ghostbuster's beam. If that other end collides with an object, it should _attach_ to that other object
3. While it's attached on both ends, I'd like to be able to _wiggle_ the path and propogate other things along it
Basically, like a whip in that I can throw it out and hit something, and a beam in that it stays attached to the thing it hit.
Any suggestions?
1.- Use attachments: http://obi.virtualmethodstudio.com/tutor...ments.html
2.- Use collision callbacks to detect the collision: http://obi.virtualmethodstudio.com/tutor...sions.html
Then use either attachments or the particle API to hold the particle in place: http://obi.virtualmethodstudio.com/tutor...icles.html
3.- Wiggling will work automatically once both ends are attached to something.
let me know if you need further guidance. cheers!