(21-12-2020, 01:46 PM)josemendez Wrote: Yes. Unity cloth is updated in LateUpdate(), which results in highly unphysical simulation.
You can achieve the same in Obi by using the ObiLateUpdater component instead of ObiFixedUpdater. See:
http://obi.virtualmethodstudio.com/tutor...aters.html
http://obi.virtualmethodstudio.com/tutor...cture.html
In fact, you can update Obi whenever you want by writing your own Updater component. However I'd recommend doing the proper thing and just updating your input before physics.
Here's a comparison between Unity's built-in cloth and Obi. As you can see, updating physics with a variable timestep causes cloth to jitter, gain momentum and never come to rest:
Awsome, thank you very much for the speedy response