I am using A Obi skinned renderer on some fabric attached to a 3d hand/curser. when I move the hang around the cloth seems to lag behind it. the part of the cloth along the top of the hand is set to zero on all of its constraints, yet still, it seems to trail behind the hand.
here is video of the issue: https://gyazo.com/86cc2f1cc0ea6ee0817190786a4dbdf6
I have tried turning damping on and off as well as interpolation and shock propagation seems like none of the obi solver settings fix this problem.
my goal is that the top of the cloth stays bound statically to the hand, and only the hanging tails move around in relation to how the hand is moving.
Edit: i am also using the particular attachment script attaching the upper cloths particles to the bone in the for arm, still no luck.
here is video of the issue: https://gyazo.com/86cc2f1cc0ea6ee0817190786a4dbdf6
I have tried turning damping on and off as well as interpolation and shock propagation seems like none of the obi solver settings fix this problem.
my goal is that the top of the cloth stays bound statically to the hand, and only the hanging tails move around in relation to how the hand is moving.
Edit: i am also using the particular attachment script attaching the upper cloths particles to the bone in the for arm, still no luck.