21-12-2020, 09:04 AM
(21-12-2020, 08:59 AM)kawarazaki Wrote: Thank you for your reply. For the generating of the mesh, I am currently using the AR Mesh manager of AR foundation provided by Unity. And as for the colliders, I am using MeshCollider.
Hi there,
I'd assume that, but how are you assigning the input mesh to the MeshCollider? Also, does it have a pre-existing ObiCollider component or are you adding it at runtime?