10-12-2020, 11:55 AM
Hi josemendez ! Thank you for your reply.
I've been playing around with the bending constraints parameters, and I've come to satisfying results at some point, but with a very specific type of sheet.
I tried working on a smaller scale, with a band (2mx0.4m, 20edges per meter). The problem I now face concerns the mass of the particles. It looks like the particles are very very heavy, and struggle to keep their distance (they seem to be stretching a lot). Therefore, I've once again played with the number of iterations in the distance constraints and bending constraints calculations. It sometimes resulted in a very very laggy simulation, but I've come to a point where the fps is ok and the band seems to work ok too.
Is there some way for me to interpret the mass parameter ? Because I still need to simulate effort calculation, and the mass seems to have a lot of impact on my measurements.
Currently, I'm rendering forces via the sum of the forces in the particles touching my "measuring cylinder" but I'm not quite sure wether my calculations are logical or not.
Also, I'd need to cut the band at some point, and I haven't a way to do so. I can get the particle indices that I need to cut, but I still don't know how to separate the cloth in two parts.
If you have further detailed info, I'm listening. I don't mind DMs at all if it get too specific.
Thanks again,
Tao.
I've been playing around with the bending constraints parameters, and I've come to satisfying results at some point, but with a very specific type of sheet.
I tried working on a smaller scale, with a band (2mx0.4m, 20edges per meter). The problem I now face concerns the mass of the particles. It looks like the particles are very very heavy, and struggle to keep their distance (they seem to be stretching a lot). Therefore, I've once again played with the number of iterations in the distance constraints and bending constraints calculations. It sometimes resulted in a very very laggy simulation, but I've come to a point where the fps is ok and the band seems to work ok too.
Is there some way for me to interpret the mass parameter ? Because I still need to simulate effort calculation, and the mass seems to have a lot of impact on my measurements.
Currently, I'm rendering forces via the sum of the forces in the particles touching my "measuring cylinder" but I'm not quite sure wether my calculations are logical or not.
Also, I'd need to cut the band at some point, and I haven't a way to do so. I can get the particle indices that I need to cut, but I still don't know how to separate the cloth in two parts.
If you have further detailed info, I'm listening. I don't mind DMs at all if it get too specific.
Thanks again,
Tao.