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Help  Poor Performance In VR
#1
Greetings,


We are using ObiFluids to generate vomit inside a human's mouth. The liquid is then "sucked" using a tool that makes the particles disappear.
The fluid is generated once with a long lifespan and then the particles are killed using collision with 3 sphere primitives. The liquid is held in the mouth using cube primitives to create a mouth-like facet. Unity is set to run 1 physics step per frame. The fluid, mouth colliders and suction tool are all in a separate layer and are set not to collide with anything but themselves. 


profiler:
[Image: ak0_dSs_8RlN2pQZLcyWjFMr9f3w2jHFjhFiMP5y...P6W3dU8ps2]
Obi profiler(although forgive me for not really understanding what do I see here):


[Image: fuQ_xgkWqORwrnBf23zIaiLmxOihXoUz-CWud250...kiecs0htjt]
Solver:
[Image: IJOi14MChtysQxRQgEOvgIkeyMfMORj7CVCsBbFZ...00w7P-g0Eh]


Emitter:
[Image: UYCLO-3ZcdQUgIy8DeJOhRtpwU4PwNx5Xl5wh1Wh...p-jKfhPFpd]


Blueprint:
[Image: V58jZzD00Ir0UAsnaH5C7mBoMQSPX-SbrOds5sLr...N4ozIRBT0D]


Render(there are two identical ones):
[Image: d2QzqFyCVhCcSaz9QzOWKedoBA1A9BnFvaUdbqo9..._QbFcdkQ_U]

Time settings:

I'm kind of clueless of where to look for why is this happening because even before I do anything with the liquid (besides emitting it) the performance is like mentioned above.

Hardware:
Intel Core i7 8700
Nvidia GTX 1080
32GB Ram
Win 10 x64
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Messages In This Thread
Poor Performance In VR - by SyDRoX - 10-11-2020, 06:09 PM
RE: Poor Performance In VR - by josemendez - 11-11-2020, 08:49 AM
RE: Poor Performance In VR - by SyDRoX - 11-11-2020, 10:45 AM
RE: Poor Performance In VR - by josemendez - 11-11-2020, 11:01 AM